9/12/2023 0 Comments Torchlight 3 forged buildThats because when initially release, this vent dragged all mobs around you, then explode. Until tier 4, when it drops bombs around you, try to not use em on fleeing enemies, or ones you are chasing, its hitbox is ridiculous small. This skills not only let yours procs go dry, but also have a nice synergy with Vent:Vortex Bomb, almost always when you are done getting enough heat, the vent is already out of cd.īest Vent for this build, it hits around you and boost your defense. Cyclone is a choice most people do, but for me, it generates way too much heat even when augmented (it reduces the heat produces in 30). This build was made around this skill, effects with small chance of procs get dish out just like that, by sheer brute force. It hits for around half your weapon damage and hits four times in row at insane speed. This right here is your bread and butter. Brawler skills when augmented, usually gives you bonuses for the rest of your skills, like rapid strike in tier 3 gives you +% brawler skills damage, Power Projection gives you a 1sec invulnerability on cast and a heal over time effect, etc. SkillsĪll brawler tree skills, no need to get ballistic ones. Even if you have a weapon with more damage, go for the one with shock proc. Shock procs on +30% and +critical damage it’s the best outcome you can get. If I feel my weapon is behind the damage I should be doing, I just gamble until I get one. ![]() Obviously Mountain King set is a exception to this rule it is designed to go with a melee building, and its procs are absolutly amazing. Legendary items are not always the best choice look always for most damage and/or shock proc on weapon and stat chain on the rest. Rapid Strike will hit the same if 2 weapons have the same damage, theres no difference if it is a 2h or 1h. First, there’s no reason to use a 2 handed when you can have a 1 handed with the same damage and 40% block chance. You need to use a 1 handed weapon and shield, no getting around this. On Torchlight you can get very different gear from one run to another, so theres no point in saying, get this or get that. Theres nothing special for this, just follow the stats chain to see if you need to change a equipment or not. I would say, 5% block chance beats 5% damage reduction always. Go for +brawl skill damage on chest cannon, or just damage that enhance your main hand weapon damage.Īlso, try to keep always your block chance around 40%. This build dish some absurd amounts of criticals, so if u want to increase your damage, +critical damage is way better than plain damage or +critical chance. You will have to repeat this max 2 times for very hard mobs. For example Blazing, this is a very annoying elite trait at first, but if you engage the mob while the trail is active and disengage when it is off, you can wait 2 or 3 seconds away to see where the next trails go, and then you engage again. Most of the damage of this source can easily be avoided with enough awareness, no need to invest on this stat. If you keep your defense and health stats high, you can withstand most encounters with no risk at all. ![]() Most of the healings sources like pots or augmented Power Projection heals with a %health base. You need to cut it out in order to have enough time to dish out your melee damage.īoosting your health is a good way to enhance your heals. Most of the damage you are going to be mitigating is basic attacks and charges, and having a lot of mobs on top of you most of the time, means a lot of damage. Stats follow this rule: defense>health>fire/poison defense>critical damage>damage
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